Arms of God Beginner Guide: How to Get Started in 2026

2026-06-09·Getting Started

Key Takeaways

  • Start as Paladin. It's the most forgiving class with self-healing, decent damage, and heavy armor. Glass cannon classes (Mage, Assassin) are for second playthroughs.
  • Divine Powers are your ultimate abilities, not your basic attacks. Use basic weapon combos for trash enemies; save Divine Powers for elites and bosses.
  • The 'Faith' resource is shared across all Divine Powers. Don't spam — each Power costs 20-50 Faith and you only regen 5 Faith per second.

The 5 Divine Classes

ClassWeaponPlaystyleDifficulty
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PaladinSword + ShieldTanky, self-healing, consistent damageEasy ★★★★★
BerserkerDual AxesHigh damage, lifesteal, no defenseMedium
MageStaffRanged AoE, crowd control, low HPHard
AssassinDaggersBurst damage, stealth, lowest HPVery Hard
PriestMace + Holy BookHealer/buffer, low damage, co-op focusedHard (solo)

Faith Management

ActionFaith CostFaith Regen
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Basic Divine Power205/sec (4s regen)
Ultimate Divine Power505/sec (10s regen)
Passive Aura (toggle)2/secCan't regen while active

Rule: Never drop below 20 Faith (enough for one emergency heal/dodge). Spend Faith freely above 50.

First Few Hours

1. Complete the tutorial trial (Paladin recommended)

2. Unlock your first 2 Divine Powers (Smite + Holy Shield for Paladin)

3. Farm the 'Garden of Mortals' zone (first zone) until Level 10

4. Craft your first Divine Weapon (quest reward at Level 10)

5. Attempt the first real boss: Fallen Seraph (Level 10+)

Common Mistakes

1. Button-mashing Divine Powers. Every Power has a cooldown AND costs Faith. Use them deliberately.

2. Ignoring basic attacks. 70% of your damage comes from weapon combos, not Divine Powers.

3. Wrong class for your playstyle. Aggressive players should play Berserker, not Paladin. Defensive players should play Paladin, not Assassin.