Arms of God All Secret Locations & Hidden Collectibles Complete Guide

2026-06-09·Secrets

This is the comprehensive list of every hidden thing I've found across 50-plus runs of Arms of God. If you're going for completion or just want the best weapons without relying on RNG, this is your reference.

A quick note: the game has been in Early Access for about three days as of this writing. The community hasn't fully mapped everything yet. There are rumors of a hidden 11th boss trigger involving specific weapon combinations. I'll update this guide as new discoveries surface. The wiki at armsofgod.wiki is the best place to check for the latest findings.

The Three Guaranteed Legendary Weapons

These always spawn in the same locations every run. They're not random drops , they're fixed rewards for exploring:

The Piercing Legendary appears in Act 1 Level 8 behind a destructible wall in the northwest corner. Slightly lighter bricks. This weapon has innate piercing on every projectile. Merge it with elemental damage and projectile count and it becomes a screen-clearing monster that lasts the entire run.

The Chain Lightning Legendary is in Act 3 Level 35 behind the waterfall. Natural chain lightning that bounces between enemies. The best wave-clear weapon in the game when merged with projectile count. I grab this on virtually every run that makes it to Act 3.

The Omni-Element Legendary is in Act 4 Level 52. After the mid-boss, backtrack through the arena via a newly opened shortcut. This weapon applies fire, poison, slow, and chain lightning all at once. Merge it into your primary weapon and every single attack inflicts four status effects simultaneously. It's the most powerful weapon in the game and it's worth the backtrack every time.

Guaranteed Blessing Locations

The Act 1 Level 12 hidden room behind the breakable stained glass on the right side after the first wave. Contains a high-rarity blessing, always one of the S-tier ones , projectile count, piercing, or chain.

The Act 2 Level 27 chest under the bridge in the flooded section. Offers three random blessings where you choose one. One of only two non-standard blessing selection points in the entire game.

The Act 3 Level 41 hidden ledge chest during the collapsing floor sequence. Contains the legendary status-effect-on-all-weapons blessing. This is arguably the single best blessing in the game for status-based builds.

Destructible Arena Elements

Every boss arena with environmental objects has breakable ones that drop healing orbs. The Act 1 final boss has two pillars. The Act 2 final boss has four pillars. The Act 3 mid-boss has three statues. The Act 4 penultimate boss has two braziers.

Space them out during fights. Break one when you need a heal, save the rest for later phases. Breaking everything immediately wastes the heals since you might be at full health.

Cathedral Easter Eggs

In the Cathedral hub, there's a stained glass window on the right side of the Training Ground. Interact with it and you get a lore snippet about the Order. No mechanical benefit, just worldbuilding.

If you unlock all 10 characters through the Bell Tower, a small memorial plaque appears in the Cathedral's main hall reading For the Fallen. It's a tribute from the developer. Again, purely cosmetic but a nice touch.

The Sacred Crux gains a faint golden glow when you max out both its aura and beam skill trees. I noticed this around hour 40 and spent 10 minutes trying to figure out if my Steam Deck screen was malfunctioning. It's intentional. A visual reward for maxing your most versatile weapon.

The Soundtrack Secret

Idle on the title screen for 3 minutes. A hidden track plays that's not on the official soundtrack release. Ivory Tower Soundworks basically made a full DOOM tribute album for this game and it's genuinely worth listening to outside of runs.

What We Haven't Found Yet

There's been talk in the datamining community about an 11th boss. The trigger might involve specific weapon combinations and blessing sequences. Nothing confirmed. The Discord is active and people are working on it.

There's also speculation about hidden characters beyond the 10 currently listed. Dark Jay has been coy about this in Steam forum posts. Could be planned for a future update, could be hidden in the current build and nobody's triggered the unlock condition yet.

If you find something not listed here, update the wiki. The community is building this knowledge base in real time and every discovery helps.

For new players: grab the Act 1 Level 8 legendary weapon on every single run. It's the most consistent power spike in the game and the detour takes 30 seconds. There is absolutely no reason to skip it. Also grab the Level 12 blessing. Two guaranteed power spikes before you even hit the first boss. Use them.I should mention one more thing that doesn't fit neatly into any of the sections above. The Early Access build as of June 2026 is remarkably polished for a solo developer project. Dominik Sójka clearly put the time in before launching. I've encountered maybe two minor bugs across 50-plus hours. The frame rate on Steam Deck is locked at 60 even during the most chaotic Act 4 wave sections with every weapon firing and particle effects filling the screen.

The weapon balance isn't perfect , some weapons are clearly better merge bases than others , but that's part of the fun in a roguelite. Figuring out what's strong and what's a trap is half the game. The other half is execution. And the metal soundtrack.

If you're on the fence about buying this in Early Access, I'd say go for it if you like bullet heavens. The content is substantial for the price. Four full Acts, 10 bosses, 10 characters, 60-plus weapons, 100-plus blessings, a meta-progression system that makes every run feel meaningful even when you lose. And the full release with console ports is coming Q4 2026 or Q1 2027. Your Early Access purchase supports a solo developer who clearly cares about their game. That's worth something in my book.